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Dead Behind

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Devlog

  • Post-Jam Tweaks
    April 27, 2020 by Inverse Ontology#post-jam, #horror, #shooter, #improvements
    Hi-ya! Now that #screammachine is over, and we can update I have pushed a few changes: Some optimization improvements Rain improvements Pacing has been modified But we're not done yet, here's a few t... Continue reading
  • ​​First impressions and coming updates​
    April 23, 2020 by Inverse Ontology#shooter, #development
    A real quick devlog this time. First impressions from people playing DEAD BEHIND is good so far. There are are a ton of improvements to be made but I think the core concept has good bones. I am workin... Continue reading
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